커스텀 프로그래스바 구현에 대한 일부 내용을 작성
“CircularProgressIndicator”를 참고 하여 구현 요구 사항을 추가 하여 구현
요구사항
- 애니메이션처리 필요
- 프로그래스바 내부 cap round 처리
- change callback 처리 필요
- 그라데이션 처리 필요
- 프로그래스바 시작 위치 조절 필요
구현 순서
View를 Custom 하여 작업 진행
background, progress, dot 순서로 onDraw통해 화면에 표현
화면 사이즈를 기반으로 radius값을 구하고 drawArc를 통해 백그라운드, progress를 구현 하고 마지막으로 dot를 구현 하여 요구 사항과 같이 view를 생성Progress 중앙의 텍스트는 xml에서 처리 하였으며 callback을 통해 텍스트를 업데이트 하는 방식으로 애니메이션을 연결
animation callback listener 처리
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interface ProgressListener {
fun onProgress(value: Float)
fun onProgressEnd()
}
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addListener(
object : Animator.AnimatorListener {
override fun onAnimationEnd(animation: Animator) {
progressListener?.onProgressEnd()
}
override fun onAnimationEnd(animation: Animator, isReverse: Boolean) {
super.onAnimationEnd(animation, isReverse)
progressListener?.onProgressEnd()
}
}
)
문제 및 해결
- gradient cap 색상 오류
_SweepGradient로 처리 하였을 때 시작 위치 gradient 처리 오류stackoverflow에서 비슷한 상황을 발견하여 동일 하게 처리하려고 했으나 기존 코드와 충돌 현상으로 인해 적용을 하지 못하였다. 임시 적으로 시작점에 point를 추가하여 요구사항과 동일 하게 처리 하였으나 추후 정리를 통해 코드 수정이 필요함.
- 애니메이션 처리도중 뒤로 가기 이벤트, 앱이 백그라운드로 들어가면 앱의 강제 종료현상
ValueAnimator를 생명주기에 따라 resume, pause, cancel을 처리하도록 추가
전체코드
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class CircularProgress @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private var progressPaint = Paint()
private var progressBackgroundPaint = Paint()
private var dotPaint = Paint()
private var subDotPaint = Paint()
private var tempPaint = Paint()
private var startAngle = DEFAULT_PROGRESS_START_ANGLE
private var sweepAngle = 0
private var circleBounds = RectF()
private var radius = 0f
var isDotEnabled = true
private set
private var maxProgressValue = 100.0
var progress = 0.0
private set
private var isAnimationEnabled = true
private var isFillBackgroundEnabled = false
private var isFillDotBackgroundEnabled = false
@Direction
private var direction = DIRECTION_CLOCKWISE
private var progressAnimator: ValueAnimator? = null
var progressListener: ProgressListener? = null
init {
init(context, attrs)
}
interface ProgressListener {
fun onProgress(value: Float)
fun onProgressEnd()
}
private fun init(context: Context, attrs: AttributeSet?) {
var progressColor = Color.parseColor(DEFAULT_PROGRESS_COLOR)
var progressBackgroundColor = Color.parseColor(DEFAULT_PROGRESS_BACKGROUND_COLOR)
var progressStrokeWidth = dp2px(DEFAULT_STROKE_WIDTH_DP.toFloat())
var progressBackgroundStrokeWidth = progressStrokeWidth
val dotStrokeWidth = dp2px(DEFAULT_STROKE_WIDTH_DP.toFloat())
var subDotWidth = 0
var dotColor = progressColor
var dotWidth = progressStrokeWidth.toFloat()
var progressStrokeCap = Paint.Cap.ROUND
if (attrs != null) {
val a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress)
progressColor =
a.getColor(R.styleable.CircularProgress_progressColor, progressColor)
progressBackgroundColor = a.getColor(
R.styleable.CircularProgress_progressBackgroundColor,
progressBackgroundColor
)
progressStrokeWidth = a.getDimensionPixelSize(
R.styleable.CircularProgress_progressStrokeWidth, progressStrokeWidth
)
progressBackgroundStrokeWidth = a.getDimensionPixelSize(
R.styleable.CircularProgress_progressBackgroundStrokeWidth,
progressStrokeWidth
)
isDotEnabled = a.getBoolean(R.styleable.CircularProgress_drawDot, true)
dotColor = a.getColor(R.styleable.CircularProgress_dotColor, progressColor)
dotWidth = a.getDimensionPixelSize(
R.styleable.CircularProgress_dotWidth, progressStrokeWidth
).toFloat()
subDotWidth = a.getDimensionPixelSize(
R.styleable.CircularProgress_subDotWidth,
dotStrokeWidth
)
startAngle = a.getInt(
R.styleable.CircularProgress_startAngle, DEFAULT_PROGRESS_START_ANGLE
)
if (startAngle < 0 || startAngle > 360) {
startAngle = DEFAULT_PROGRESS_START_ANGLE
}
isAnimationEnabled =
a.getBoolean(R.styleable.CircularProgress_enableProgressAnimation, true)
isFillBackgroundEnabled =
a.getBoolean(R.styleable.CircularProgress_fillBackground, false)
isFillDotBackgroundEnabled =
a.getBoolean(R.styleable.CircularProgress_fillDotBackground, false)
direction = a.getInt(
R.styleable.CircularProgress_direction, DIRECTION_COUNTERCLOCKWISE
)
val cap = a.getInt(R.styleable.CircularProgress_progressCap, CAP_ROUND)
progressStrokeCap = if (cap == CAP_BUTT) {
Paint.Cap.BUTT
} else {
Paint.Cap.ROUND
}
val gradientType = a.getColor(R.styleable.CircularProgress_gradientType, 0)
if (gradientType != NO_GRADIENT) {
val gradientColorEnd =
a.getColor(R.styleable.CircularProgress_gradientEndColor, -1)
require(gradientColorEnd != -1) { "did you forget to specify gradientColorEnd?" }
post { setGradient(gradientType, gradientColorEnd) }
}
a.recycle()
}
progressPaint.apply {
strokeCap = progressStrokeCap
strokeWidth = progressStrokeWidth.toFloat()
style = Paint.Style.STROKE
color = progressColor
isAntiAlias = true
}
progressBackgroundPaint.apply {
style = if (isFillBackgroundEnabled) Paint.Style.FILL_AND_STROKE else Paint.Style.STROKE
strokeWidth = progressBackgroundStrokeWidth.toFloat()
color = progressBackgroundColor
isAntiAlias = true
}
dotPaint.apply {
strokeCap = Paint.Cap.ROUND
strokeWidth = dotWidth
style = Paint.Style.FILL_AND_STROKE
color = dotColor
isAntiAlias = true
}
subDotPaint.apply {
strokeCap = Paint.Cap.ROUND
strokeWidth = subDotWidth.toFloat()
style = Paint.Style.FILL_AND_STROKE
color = progressBackgroundColor
isAntiAlias = true
}
tempPaint.apply {
strokeCap = Paint.Cap.ROUND
strokeWidth = dotWidth
style = Paint.Style.FILL_AND_STROKE
color = progressColor
isAntiAlias = true
}
circleBounds = RectF()
}
fun resume() {
progressAnimator?.resume()
}
fun pause() {
progressAnimator?.pause()
}
fun destroy() {
progressAnimator?.cancel()
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
val paddingLeft = paddingLeft
val paddingRight = paddingRight
val paddingTop = paddingTop
val paddingBottom = paddingBottom
val measuredWidth = MeasureSpec.getSize(widthMeasureSpec)
val measuredHeight = MeasureSpec.getSize(heightMeasureSpec)
val widthMode = MeasureSpec.getMode(widthMeasureSpec)
val heightMode = MeasureSpec.getMode(heightMeasureSpec)
val dotWidth = dotPaint.strokeWidth
val progressWidth = progressPaint.strokeWidth
val progressBackgroundWidth = progressBackgroundPaint.strokeWidth
val strokeSizeOffset = if (isDotEnabled) {
dotWidth.coerceAtLeast(progressWidth.coerceAtLeast(progressBackgroundWidth))
} else {
progressWidth.coerceAtLeast(progressBackgroundWidth)
}
val desiredSize =
strokeSizeOffset.toInt() + dp2px(DESIRED_WIDTH_DP.toFloat()) + (paddingBottom + paddingTop).coerceAtLeast(
paddingLeft + paddingRight
)
// multiply by .1f to have an extra space for small padding between text and circle
val finalWidth = when (widthMode) {
MeasureSpec.EXACTLY -> measuredWidth
MeasureSpec.AT_MOST -> desiredSize.coerceAtMost(measuredWidth)
else -> desiredSize
}
val finalHeight = when (heightMode) {
MeasureSpec.EXACTLY -> measuredHeight
MeasureSpec.AT_MOST -> desiredSize.coerceAtMost(measuredHeight)
else -> desiredSize
}
val widthWithoutPadding = finalWidth - paddingLeft - paddingRight
val heightWithoutPadding = finalHeight - paddingTop - paddingBottom
val smallestSide = heightWithoutPadding.coerceAtMost(widthWithoutPadding)
setMeasuredDimension(smallestSide, smallestSide)
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
calculateBounds(w, h)
}
private fun calculateBounds(w: Int, h: Int) {
radius = w / 2f
val dotWidth = dotPaint.strokeWidth
val progressWidth = progressPaint.strokeWidth
val progressBackgroundWidth = progressBackgroundPaint.strokeWidth
val strokeSizeOffset = if (isDotEnabled) {
dotWidth.coerceAtLeast(progressWidth.coerceAtLeast(progressBackgroundWidth))
} else {
progressWidth.coerceAtLeast(progressBackgroundWidth)
// to prevent progress or dot from drawing over the bounds
}
val halfOffset = strokeSizeOffset / 2f
radius = circleBounds.apply {
left = halfOffset
top = halfOffset
right = w - halfOffset
bottom = h - halfOffset
}.width() / 2f
}
override fun onDetachedFromWindow() {
super.onDetachedFromWindow()
progressAnimator?.cancel()
}
override fun onDraw(canvas: Canvas) {
drawProgressBackground(canvas)
drawProgress(canvas)
if (isDotEnabled) drawDot(canvas)
}
private fun drawProgressBackground(canvas: Canvas) {
canvas.drawArc(circleBounds, 0f, 360f, false, progressBackgroundPaint)
}
private fun drawProgress(canvas: Canvas) {
canvas.drawArc(
circleBounds,
startAngle.toFloat(),
sweepAngle.toFloat(), false, progressPaint
)
if (gradientType == SWEEP_GRADIENT) {
val angleRadians = Math.toRadians((startAngle + 180).toDouble())
val cos = cos(angleRadians).toFloat()
val sin = sin(angleRadians).toFloat()
val x = circleBounds.centerX() - radius * cos
val y = circleBounds.centerY() - radius * sin
canvas.drawPoint(x, y, tempPaint)
}
}
private fun drawDot(canvas: Canvas) {
val angleRadians = Math.toRadians((startAngle + sweepAngle + 180).toDouble())
val cos = cos(angleRadians).toFloat()
val sin = sin(angleRadians).toFloat()
val x = circleBounds.centerX() - radius * cos
val y = circleBounds.centerY() - radius * sin
canvas.drawPoint(x, y, dotPaint)
canvas.drawPoint(x, y, subDotPaint)
}
fun setCurrentProgress(currentProgress: Double) {
if (currentProgress > maxProgressValue) {
maxProgressValue = currentProgress
}
setProgress(currentProgress, maxProgressValue)
}
private fun degreeToRad(degree: Int): Double = degree * Math.PI / 180
fun setProgress(current: Double, max: Double) {
val finalAngle = if (direction == DIRECTION_COUNTERCLOCKWISE) {
-(current / max * 360)
} else {
current / max * 360
}
val oldCurrentProgress = progress
maxProgressValue = max
progress = current.coerceAtMost(max)
stopProgressAnimation()
if (isAnimationEnabled) {
startProgressAnimation(oldCurrentProgress, finalAngle)
} else {
sweepAngle = finalAngle.toInt()
invalidate()
}
}
private fun startProgressAnimation(oldCurrentProgress: Double, finalAngle: Double) {
val angleProperty =
PropertyValuesHolder.ofInt(PROPERTY_ANGLE, sweepAngle, finalAngle.toInt())
progressAnimator = ValueAnimator.ofObject(
object : TypeEvaluator<Double> {
override fun evaluate(
fraction: Float, startValue: Double, endValue: Double
): Double {
return startValue + (endValue - startValue) * fraction
}
}, oldCurrentProgress, progress
).apply {
duration = DEFAULT_ANIMATION_DURATION.toLong()
setValues(angleProperty)
interpolator = AccelerateDecelerateInterpolator()
addUpdateListener { animation ->
sweepAngle = animation.getAnimatedValue(PROPERTY_ANGLE) as Int
progressListener?.onProgress(sweepAngle / 360f)
invalidate()
}
addListener(object : Animator.AnimatorListener {
override fun onAnimationStart(animation: Animator) {
}
override fun onAnimationEnd(animation: Animator) {
progressListener?.onProgressEnd()
}
override fun onAnimationCancel(animation: Animator) {
sweepAngle = finalAngle.toInt()
invalidate()
progressAnimator = null
}
override fun onAnimationRepeat(animation: Animator) {
}
override fun onAnimationEnd(animation: Animator, isReverse: Boolean) {
super.onAnimationEnd(animation, isReverse)
progressListener?.onProgressEnd()
}
})
}
progressAnimator?.start()
}
private fun stopProgressAnimation() {
progressAnimator?.cancel()
}
private fun dp2px(dp: Float): Int {
val metrics = resources.displayMetrics
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, metrics).toInt()
}
// calculates circle bounds, view size and requests invalidation
private fun invalidateEverything() {
calculateBounds(width, height)
requestLayout()
invalidate()
}
fun setProgressStrokeWidthDp(@Dimension strokeWidth: Int) {
setProgressStrokeWidthPx(dp2px(strokeWidth.toFloat()))
}
fun setProgressStrokeWidthPx(@Dimension strokeWidth: Int) {
progressPaint.strokeWidth = strokeWidth.toFloat()
invalidateEverything()
}
fun setProgressBackgroundStrokeWidthDp(@Dimension strokeWidth: Int) {
setProgressBackgroundStrokeWidthPx(dp2px(strokeWidth.toFloat()))
}
fun setProgressBackgroundStrokeWidthPx(@Dimension strokeWidth: Int) {
progressBackgroundPaint.strokeWidth = strokeWidth.toFloat()
invalidateEverything()
}
fun setShouldDrawDot(shouldDrawDot: Boolean) {
isDotEnabled = shouldDrawDot
if (dotPaint.strokeWidth > progressPaint.strokeWidth) {
requestLayout()
return
}
invalidate()
}
fun setDotWidthDp(@Dimension width: Int) {
setDotWidthPx(dp2px(width.toFloat()))
}
fun setDotWidthPx(@Dimension width: Int) {
dotPaint.strokeWidth = width.toFloat()
invalidateEverything()
}
@get:ColorInt
var progressColor: Int
get() = progressPaint.color
set(color) {
progressPaint.color = color
invalidate()
}
@get:ColorInt
var progressBackgroundColor: Int
get() = progressBackgroundPaint.color
set(color) {
progressBackgroundPaint.color = color
invalidate()
}
val progressStrokeWidth: Float
get() = progressPaint.strokeWidth
val progressBackgroundStrokeWidth: Float
get() = progressBackgroundPaint.strokeWidth
@get:ColorInt
var dotColor: Int
get() = dotPaint.color
set(color) {
dotPaint.color = color
invalidate()
}
val dotWidth: Float
get() = dotPaint.strokeWidth
var maxProgress: Double
get() = maxProgressValue
set(maxProgress) {
maxProgressValue = maxProgress
if (maxProgressValue < progress) {
setCurrentProgress(maxProgress)
}
invalidate()
}
fun getStartAngle(): Int {
return startAngle
}
fun setStartAngle(@IntRange(from = 0, to = 360) startAngle: Int) {
this.startAngle = startAngle
invalidate()
}
@Direction
fun getDirection(): Int {
return direction
}
fun setDirection(@Direction direction: Int) {
this.direction = direction
invalidate()
}
@get:Cap
var progressStrokeCap: Int
get() = if (progressPaint.strokeCap == Paint.Cap.ROUND) CAP_ROUND else CAP_BUTT
set(cap) {
val paintCap = if (cap == CAP_ROUND) Paint.Cap.ROUND else Paint.Cap.BUTT
if (progressPaint.strokeCap != paintCap) {
progressPaint.strokeCap = paintCap
invalidate()
}
}
fun setAnimationEnabled(enableAnimation: Boolean) {
isAnimationEnabled = enableAnimation
if (!enableAnimation) stopProgressAnimation()
}
fun isAnimationEnabled(): Boolean {
return isAnimationEnabled
}
fun setFillBackgroundEnabled(fillBackgroundEnabled: Boolean) {
if (fillBackgroundEnabled == isFillBackgroundEnabled) return
isFillBackgroundEnabled = fillBackgroundEnabled
val style = if (fillBackgroundEnabled) Paint.Style.FILL_AND_STROKE else Paint.Style.STROKE
progressBackgroundPaint.style = style
invalidate()
}
fun isFillBackgroundEnabled(): Boolean {
return isFillBackgroundEnabled
}
fun setGradient(@GradientType type: Int, @ColorInt endColor: Int) {
var gradient: Shader? = null
val cx = width / 2f
val cy = height / 2f
val startColor = progressPaint.color
when (type) {
LINEAR_GRADIENT -> gradient = LinearGradient(
0f,
0f,
width.toFloat(),
height.toFloat(),
startColor,
endColor,
Shader.TileMode.CLAMP
)
RADIAL_GRADIENT -> gradient =
RadialGradient(cx, cy, cx, startColor, endColor, Shader.TileMode.MIRROR)
SWEEP_GRADIENT -> gradient =
SweepGradient(cx, cy, intArrayOf(startColor, endColor), null)
}
if (gradient != null) {
val matrix = Matrix()
matrix.postRotate(startAngle.toFloat(), cx, cy)
gradient.setLocalMatrix(matrix)
}
progressPaint.shader = gradient
invalidate()
}
@get:GradientType
val gradientType: Int
get() {
val shader = progressPaint.shader
var type = NO_GRADIENT
when (shader) {
is LinearGradient -> {
type = LINEAR_GRADIENT
}
is RadialGradient -> {
type = RADIAL_GRADIENT
}
is SweepGradient -> {
type = SWEEP_GRADIENT
}
}
return type
}
@kotlin.annotation.Retention(AnnotationRetention.SOURCE)
@IntDef(*[DIRECTION_CLOCKWISE, DIRECTION_COUNTERCLOCKWISE])
annotation class Direction
@kotlin.annotation.Retention(AnnotationRetention.SOURCE)
@IntDef(*[CAP_ROUND, CAP_BUTT])
annotation class Cap
@kotlin.annotation.Retention(AnnotationRetention.SOURCE)
@IntDef(*[NO_GRADIENT, LINEAR_GRADIENT, RADIAL_GRADIENT, SWEEP_GRADIENT])
annotation class GradientType
companion object {
const val DIRECTION_CLOCKWISE = 0
const val DIRECTION_COUNTERCLOCKWISE = 1
const val CAP_ROUND = 0
const val CAP_BUTT = 1
const val NO_GRADIENT = 0
const val LINEAR_GRADIENT = 1
const val RADIAL_GRADIENT = 2
const val SWEEP_GRADIENT = 3
private const val DEFAULT_PROGRESS_START_ANGLE = 90
private const val DESIRED_WIDTH_DP = 150
private const val DEFAULT_PROGRESS_COLOR = "#C0A8FF"
private const val DEFAULT_STROKE_WIDTH_DP = 8
private const val DEFAULT_PROGRESS_BACKGROUND_COLOR = "#F1F1F1"
private const val DEFAULT_ANIMATION_DURATION = 1000
private const val PROPERTY_ANGLE = "angle"
}
}
참고